Treffer: Методи спрощення опрацювання систем симуляції незалежних часток на основі середовища Unreal Engine 4.
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The peculiarities of the development and practical implementation of systems designed to simulate the behavior of independent particles, the principles of their operation, the peculiarities of the model implementation and the process of facilitating processing are considered. Particular attention is paid to the process of facilitating processing at different processing levels of the particle simulation system. Factors that have a direct influence on it are considered, as well as the facilitation of shaders, as an important component of system speed. [ABSTRACT FROM AUTHOR]
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