*Result*: Visual and Somatosensory Integration With Higher Sitting Posture Enhances the Sense of Standing and Self-Motion in Seated VR.

Title:
Visual and Somatosensory Integration With Higher Sitting Posture Enhances the Sense of Standing and Self-Motion in Seated VR.
Source:
IEEE transactions on visualization and computer graphics [IEEE Trans Vis Comput Graph] 2026 Feb; Vol. 32 (2), pp. 1767-1779.
Publication Type:
Journal Article
Language:
English
Journal Info:
Publisher: IEEE Computer Society Country of Publication: United States NLM ID: 9891704 Publication Model: Print Cited Medium: Internet ISSN: 1941-0506 (Electronic) Linking ISSN: 10772626 NLM ISO Abbreviation: IEEE Trans Vis Comput Graph Subsets: MEDLINE
Imprint Name(s):
Original Publication: New York, NY : IEEE Computer Society, c1995-
Entry Date(s):
Date Created: 20251204 Date Completed: 20260206 Latest Revision: 20260209
Update Code:
20260210
DOI:
10.1109/TVCG.2025.3640239
PMID:
41343313
Database:
MEDLINE

*Further Information*

*Users are often seated in the real environment, while their virtual avatars either remain standing stationary or move in virtual reality (VR). This creates posture inconsistencies between the real and virtual embodiment representations. The relationship between posture consistency in locomotion techniques and sense of presence in VR is still unclear. This study investigates how visual and somatosensory integration affects the sense of standing (SoSt) and the sense of self-motion (SoSm) when the sitting posture is varied slightly, including highlighting the importance of sitting posture for locomotion design in VR. The degree and occurrence of SoSt and SoSm were assessed by subjective experiments, and it was found that higher sitting and lower sitting postures present higher SoSt and lower SoSm, respectively. Invocation of SoSt also influences postural perception. Perception of travel distance varied according to the posture condition when identical visual flow was presented. The findings suggest that visual and somatosensory integration related to posture enhances SoSt and SoSm, and a sitting posture with a higher seating position is recommended in seated VR locomotion design.*