*Result*: User experience and cybersickness in neuromuscular patients using recreational immersive virtual reality.

Title:
User experience and cybersickness in neuromuscular patients using recreational immersive virtual reality.
Authors:
Greco LC; Neuromuscular Omnicentre (NEMO), Fondazione Serena Onlus, Milan, Italy.; NLab Research Center, ASST GOM Niguarda, Milan, Italy., Bolognini S; NLab Research Center, ASST GOM Niguarda, Milan, Italy., Lizio A; Neuromuscular Omnicentre (NEMO), Fondazione Serena Onlus, Milan, Italy., Pugliese R; NLab Research Center, ASST GOM Niguarda, Milan, Italy., Mondellini M; Istituto di Sistemi e Tecnologie Industriali Intelligenti per il Manifatturiero Avanzato, Consiglio Nazionale delle Ricerche, Lecco, Italy., Colombo V; NLab Research Center, ASST GOM Niguarda, Milan, Italy.; Istituto di Sistemi e Tecnologie Industriali Intelligenti per il Manifatturiero Avanzato, Consiglio Nazionale delle Ricerche, Lecco, Italy., De Mattia E; Neuromuscular Omnicentre (NEMO), Fondazione Serena Onlus, Milan, Italy., Pozzi S; Neuromuscular Omnicentre (NEMO), Fondazione Serena Onlus, Milan, Italy., Casiraghi J; Neuromuscular Omnicentre (NEMO), Fondazione Serena Onlus, Milan, Italy., Regondi S; NLab Research Center, ASST GOM Niguarda, Milan, Italy., Sansone VA; Neuromuscular Omnicentre (NEMO), Fondazione Serena Onlus, Milan, Italy.; Neurorehabilitation Unit, University of Milan, Milan, Italy., Carraro E; Neuromuscular Omnicentre (NEMO), Fondazione Serena Onlus, Milan, Italy.
Source:
Disability and rehabilitation. Assistive technology [Disabil Rehabil Assist Technol] 2026 Feb; Vol. 21 (2), pp. 558-570. Date of Electronic Publication: 2025 Oct 23.
Publication Type:
Journal Article; Observational Study
Language:
English
Journal Info:
Publisher: Informa Healthcare Country of Publication: England NLM ID: 101255937 Publication Model: Print-Electronic Cited Medium: Internet ISSN: 1748-3115 (Electronic) Linking ISSN: 17483107 NLM ISO Abbreviation: Disabil Rehabil Assist Technol Subsets: MEDLINE
Imprint Name(s):
Publication: London : Informa Healthcare
Original Publication: Abingdon, Oxford, UK : Taylor & Francis, c2006-
Contributed Indexing:
Keywords: Virtual reality; cybersickness; neuromuscular diseases; user experience; wearable electronic devices
Local Abstract: [plain-language-summary] Immersive Virtual Reality technology offers new opportunities for the clinical care and hospitalisation of people affected by neuromuscular disorders.Immersive Virtual Reality technology proves to be an acceptable tool, in terms of feasibility, cybersickness and flow state, for people affected by neuromuscular disorders.Incorporating Immersive Virtual Reality into standard clinical practices opens up new possibilities in neuromuscular patients’ care.
Entry Date(s):
Date Created: 20251023 Date Completed: 20260213 Latest Revision: 20260213
Update Code:
20260214
DOI:
10.1080/17483107.2025.2575088
PMID:
41128658
Database:
MEDLINE

*Further Information*

*Purpose: To explore the user experience of neuromuscular patients engaging with virtual reality.
Materials and Methods: In this observational study, patients aged 16 and older, with a clinical and/or genetic diagnosis of neuromuscular disease, underwent a recreational VR experience. The virtual reality activity consisted of using Tripp<sup>®</sup> application during hospitalisation using Oculus Quest 2<sup>®</sup>. Subsequently, they completed a set of questionnaires assessing technology acceptance, cybersickness, and flow state, defined as the level of engagement during an activity.
Results: Fifty-nine patients reported low levels of cybersickness and high levels of flow state. A significant positive correlation was found between user experience and flow state, while no significant relationship was observed between technology acceptance and cybersickness.
Discussion: Overall, this research highlights the feasibility of virtual reality as an acceptable tool in the neuromuscular population providing insights into the technology's application in clinical settings.*