*Result*: Splatshop: Efficiently Editing Large Gaussian Splat Models.

Title:
Splatshop: Efficiently Editing Large Gaussian Splat Models.
Authors:
Schütz, Markus1 (AUTHOR), Peters, Christoph2 (AUTHOR), Hahlbohm, Florian3 (AUTHOR), Eisemann, Elmar2 (AUTHOR), Magnor, Marcus3 (AUTHOR), Wimmer, Michael1 (AUTHOR)
Source:
Computer Graphics Forum. Sep2025, p1. 12p. 13 Illustrations.
Database:
Business Source Premier

*Further Information*

*We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our experiments confirm that Splatshop achieves these goals for scenes with up to 100 million primitives. We also show how our proposed pipeline can be extended for use with head‐mounted displays. As such, Splatshop is the first VR‐capable editor for large‐scale 3D Gaussian Splatting models and a step towards a “Photoshop for Gaussian Splatting.” [ABSTRACT FROM AUTHOR]

Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)*